Pages

Showing posts with label environments. Show all posts
Showing posts with label environments. Show all posts

Monday, July 05, 2010

Gnomer!

New layout for my next environment project. A rebuilt, improved Gnomeregan serving as a transportation hub for all of the alliance. Partially under construction:




WIP concept of the hall of gears:







This is going to be a big project yet also so awesome.




Wednesday, March 10, 2010

Homeworld was cool


2D Concepts!
























































Ceruleon's Throne








Environment created while taking Kevin Griffith's 3D environments for games class at Gnomon. An underwater environment designed from scratch. I learned a lot about the fundamentals of game environments from taking Kevin's class. Kevin is an all around awesome guy who really knows his stuff and I recommend his class.

Additional Screenshots:




















The story of this environment is an underwater civilization that has fallen into ruin due to an evil corruption. A malevolent force trapped underneath the throne room of the Ceruleans burst forth from the ground and took over the kingdom, forcing it's citizens to do it's bidding. The brave adventurer journeys to the throne to vanquish the corrupted king, who is symbiotically linked to the king.

Concept Work:

















I wanted to create a more original environment and so combined the room with the boss monster, corrupting half of it and put a cool looking crack in the middle of the room, from where the corruption leaked out. You can see images depicting the ceruleans in the fresco etched on the walls. After the class was over a spent a lot of time refining the painting.

2k Main Diffuse texture:












512 Throne Diffuse texture:













512 Additional Diffuse texture:













Trident of destiny:
120 Tris







256 Diffuse:














You can see this sequence and other in my demo reel here:

http://vimeo.com/6205140

Blighfrost Tower









Personal Project inspired by World of Warcraft. A tower designed to be dropped into enemy territories to freeze and corrupt the ground. Nerubian inspired harpoons would fire from the tower to anchor the structure firmly in place. Based on existing scourge ziggurats, I wanted create something that felt like an upgrade to existing base defenses. Kevin Griffith provided me with excellent feedback, and the tower became much squatter then the original concept painting.

8637 Tris
Modeled in 3Ds max
Looping Animations

Additional Screenshots:









2K Diffuse Texture for tower:













1k Diffuse Texture for surroundings:













512 Diffuse Texture for harpoon cannon:














Concept work:


Wednesday, May 27, 2009

Friday, April 24, 2009